[30-Mar-2023 23:09:30 America/Boise] PHP Fatal error: Uncaught Error: Call to undefined function site_url() in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php on line 3 [30-Mar-2023 23:09:35 America/Boise] PHP Fatal error: Uncaught Error: Call to undefined function site_url() in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php on line 3 [30-Mar-2023 23:10:21 America/Boise] PHP Fatal error: Uncaught Error: Class 'WP_Widget' not found in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php on line 3 [30-Mar-2023 23:10:25 America/Boise] PHP Fatal error: Uncaught Error: Class 'WP_Widget' not found in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php on line 3 [07-Apr-2023 14:46:00 America/Boise] PHP Fatal error: Uncaught Error: Call to undefined function site_url() in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php on line 3 [07-Apr-2023 14:46:07 America/Boise] PHP Fatal error: Uncaught Error: Call to undefined function site_url() in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php on line 3 [07-Apr-2023 14:46:54 America/Boise] PHP Fatal error: Uncaught Error: Class 'WP_Widget' not found in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php on line 3 [07-Apr-2023 14:47:00 America/Boise] PHP Fatal error: Uncaught Error: Class 'WP_Widget' not found in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php on line 3 [07-Sep-2023 08:35:46 America/Boise] PHP Fatal error: Uncaught Error: Call to undefined function site_url() in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php on line 3 [07-Sep-2023 08:35:47 America/Boise] PHP Fatal error: Uncaught Error: Call to undefined function site_url() in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_constants.php on line 3 [07-Sep-2023 08:36:10 America/Boise] PHP Fatal error: Uncaught Error: Class 'WP_Widget' not found in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php on line 3 [07-Sep-2023 08:36:15 America/Boise] PHP Fatal error: Uncaught Error: Class 'WP_Widget' not found in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php:3 Stack trace: #0 {main} thrown in /home3/westetf3/public_html/publishingpulse/wp-content/plugins/wp-file-upload/lib/wfu_widget.php on line 3

yuriko edh primer

Of course, to use the ninja in the first place we need an unblocked creature, which points us to cheap evasive creatures. Insidious Dreams can also just be used as a value piece if you aren't ready to win but want to claw back from being behind. There was just one problem: Vela is really expensive to cast. We can still play small unblockable creatures, and we can still have our Edric-esque ability, but we're going to have to work for it a little bit, making us inherently less threatening. The cream of the crop are Sun Quan, Lord of Wu, Archetype of Imagination, Cover of Darkness, and Tetsuko Umezawa, Fugitive as they give most of our creatures evasion against most things, but Higure, the Still Wind, Shizo, Death's Storehouse, Smoke Shroud, and Access Tunnel can give some evasion as well. Really, there are a very small set of NON-evasive 0-1 drops that make the cut, and each have a very specific purpose. EDH: [Primer] Erebos, God of the Dead HONK HONK #21 Jul 29, 2018. Of these, Arcane Adaptation and Conspiracy are our best options, as they change the creature types of the dudes in our hand. Sometimes this will simply be the end of a war of attrition. Yuriko doesn't need a lot to be really really good - I've got a deck tech and primer here on a lower-budget build. Yuriko is my all-time favourite commander, and I hope you'll enjoy the deck as much as I do! Personally, I like to play to win, and love to optimize every deck that I play. It's rare for me to get excited about a non-green strategy. If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. Islandwalk is easily the most limited form of evasion among any of our creatures, but I think in most cases she'll have another blue player to prey on. If the game goes on much longer, we can be overwhelmed by our opponents' more expensive and powerful cards. In order to sort out exactly what all this means and why it is brilliant game design, it might help to look at a classic ninja and understand how ninjas work generally. I also want to point out that while we very often might be able to cast Yuriko as soon as turn two, that we want to be careful with how aggressive we are with her. I'll probably add it if I can figure out what to cut. Its a great play to make him unblockable with the thopters, then ninjutsu in a ninja, only to recast him and make more thopters, which can enable more ninjas themselves. This is especially great because ninjas tend to do poor damage on their own, so this allows us to dish out some real damage to them. Yuriko, The Tiger's Shadow: Your 2 mana Hydra Omnivore (that draws you Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. I want to make my Yuriko deck "High" powered on PlayEDH. Tetsuko Umezawa, Fugitive is great because he also grants evasion to most of our ninjas, which is awesome. Its worth mentioning at this point that some lists run a lot more enablers, but I've found in my experience that this is a good amount. Attention! I've recently made a Twitter account @theKnowledgePL, and I'm planning to update it with whatever I'm working on next. while also having the option to win at instant speed on an opponent's turn. With the London Mulligan we effectively have three shots at our opening hand, so eight with a bonus is a pretty good number for us. The problem of course, is that these cards are most likely to rot in our hands and possibly draw us early aggro. I was part of a game where an opponents played Study, and was the perpetual target for the rest of the game. The more subtle benefit is that we can tutor for it using the Transmute abilities of Dimir Infiltrator and Muddle the Mixture. I don't have experience on higher tiers power levels, so I'm soliciting advice on deck construction and game theory/strategy. There we have it, ladies and gentlemen. Sacralifia 1 minute ago. Primer for Turbo Ad Nauseam : r/CompetitiveEDH - Reddit I want to make my Yuriko deck "High" powered on PlayEDH. : r/EDH - Reddit I also realized that the leaner the curve became, the more likely it would be that we could frequently have Yuriko on board and also have a party of Ninjas to brawl with. Many of these cards we've already talked about in detail. Often it is best to take a little more time in the early turns to ramp and get some top-deck manipulation on board. )Also Demonic Consultation and Tetsuko Umezawa are cards that show up most of the times. Barring the above strategies, we can just use our ace-in-the-hole top-deck manipulation pieces like Scroll Rack and Soothsaying or Lim-Dul's Vault to set up the top of our deck to do enough damage to finish off the game. It was replaced by Solve the Equation, which is always good and in much more demand in this deck. Both Swan Song and Spell Pierce can't counter creatures, but we don't care much about creatures anyway. You have to discard your cards as part of the cost regardless of whether it resolves or not, and its a huge pain to discard most of your hand only to be countered! As far as ninja enablers go, there are many, many options in today's game but the eight that I've chosen I believe are the creme of the crop. Attention! 2023-03-20 . So my list is probably more competitive than casual. Privacy statement | Yes, they do. Commander / EDH In my meta, if your deck relies heavily on your commander, and your commander is a primary target, you won't be doing much of anything. Or maybe Arixmethes, Slumbering Isle so I can try to unlock that hot 12/12 body. Tapped out has the "maybe" board already loaded, but I am holding onto copies of [[cryptic command]], [[deadly rollick]], [[fierce guardianship]], [[swan song]], [[mystic remora]], [[rhystic study]], [[time stretch]], and [[phyrexian metamorph]]. I prefer controlled smashing, and best associate with the Temur colors. Following year, she made her film debut in Taifu to Zakuro. Also: No ramp at all? The second is Larceny, which is effectively an inverse Coastal Piracy. Feel free to skip some of these if you have a good sense of how Yuriko works. We typically want to start by re-playing an enabler. I wanted to create a UB deck that got value out of each attack, and used Vela's Intimidate anthem to ensure I could push damage through. Ideally, we want to be in a winning position by turn 6-7. Once we go up a step in size, we begin to notice some more significant abilities. This is the Yuriko deck Jordan has been playing in some of our gameplay videos. Which permanents does it hit? Among our one-drops, there are a few standout creatures. Like I was saying earlier, extra turn spells are effectively used as extra combat steps. DMCA requests | Mothdust Changeling is here entirely because it's effectively a Ninja without any help. To begin with, Commander Ninjutsu is effectively an activated ability which functions from the command zone. Competitive EDH Decklist Database . This led me to cut all the 1 mana unblockable creatures, as I believe a 1 mana flyer with a relevant ability is more crucial to our game plan now. Navigation. We'd also like a way to make all of our creatures, including enablers and tokens, into ninjas, which is why we are running Arcane Adaptation, Conspiracy, and Maskwood Nexus. We have to remember that evasive one drops also do terrible damage with Yuriko triggers, so we don't want more than we need. I played this for awhile because he is low cmc, and lifelink is underrated in commander, particularly when you are playing card:Bolas' Citadel for value. One of the best is Higure, the Still Wind, who can tutor up any ninja we need for the task at hand, and hence is also allows us to make full use of our ninja "toolbox." This week we get to finally talk about the long awaited Commander 2018 set! This is great in that it can copy Yuriko and win games, and can be tutored with Whir of Invention. This ability isn't just a win-con, but more importantly, card advantage. By Theme This approach could provide some insanely powerful plays, but was also more prone to variance due to the low ninja count and the high number of high mana kill spells that could sometimes rot in our hand. We also want to focus on manipulating the top card of our library to maximize the damage we deal with Yuriko. Our next round of creatures is a little bit bigger, and offers a bit more utility. Welcome to my Yuriko primer! These decks still run ninjas and win with Yuriko triggers and extra turns, but they play far more instants and sorceries, employ stax and infinite combos, and a whole suite of very expensive (in real-world $) cEDH staple cards. Yuriko, the Tiger's Shadow CEDH Deck Tech - YouTube Scan this QR code to download the app now, https://archidekt.com/decks/711488#Yuriko's_Rack, https://tappedout.net/mtg-decks/yurikos-rack/. The key here is that Image offers us this ability for two mana. Primer; Stats; My Price Tabletop Arena MTGO. This card is great because it brings all of your ninjas back for a second shot, and also can do some good damage off the top. Glen Elendra Liege will buff almost all of our creatures, and many of them will be gifted a hefty +2/+2. Complete Comment Tutorial! Even Brudiclad, Telchor Engineer has the potential to go off the rails in very fun ways, but today we won't be discussing any of these. While this guy has ninjutsu and can actually dish out respectable damage on his own, he doesn't have any other abilities, making him suboptimal here. But we can bounce them to hand if necessary! 0 0 31. It feels like I should have more removal in this deck, and this is a great option since you can do five of the top while using delve to reduce the cmc when you cast it. The second was Flying and featured 1/1 flyers for 1 with another ability, like Faerie Seer or Mausoleum Wanderer. Nonetheless, we're going for a higher ninja count at the moment. This will require TappedOut.js included in your blog. Its a great card and if you have and like it by all means play it. Unlike most commander decks, our "mid game" starts around turn 3, the turn after getting our first Yuriko trigger. Of course, prior to Yuriko, there wasn't really a great ninja commander for two reasons. I really like this card, and might put it back in if some of the newer ninjas don't perform as I hope they will. Yuriko's abilities also mean provide a few other guidelines to us. AP45054 1 minute ago. Yuriko can be built with a variety of power levels in mind. The only card filtering option I've retained is Sensei's Divining Top, largely because the ability is reusable. For more information, please see our The ninjutsu cost of Ninja of the Deep Hours is a cmc of 2, which is a much better rate than hard casting it, and which avoids summoning sickness. DMCA requests | These cards are great because they not only provide great value throughout the course of the game, but can help us to finish well also. Ertai Planeswalker. But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now. Gruul Battle Standard. If you have any questions/comments/suggestions feel free to leave a comment! The last inclusion, and easily my favorite, is Sakashima the Imposter. HOW GOOD IS YURIKO IN cEDH? - Play to Win Deck Tech - YouTube Commander 1 Yuriko, the Tiger's Shadow: $ 8.28 Creatures (24) 1 It is a testament to Yuriko's power that she can and is played in cEDH. It turns out that blue and black have trouble with most noncreature forms of removal. So I'm putting up what I have and seeing if I can learn from the crowd. Let's check out what this deck has to offer on the "Fatties" end. Feb. 16, 2022. Phantasmal Image is whatever we need it to be. Meekstone shouldn't affect our creatures unless we've played Coat or Door, and if our opponents let us keep an early Meekstone, we will plan to kill our opponents with Yuriko's burn damage. Boosting base power is a big deal for a deck where all of the creatures are evasive, and coupled with Yuriko's triggers, we can realistically expect about six damage from each attacker. This, and the fact that a bunch of fairly optimized Edric lists are circulating the internet, granted him a stigma of being a fairly competitive commander among my playgroup. I'm a Timmy that loves Green, Creatures, and Lands. So which new commander made this Temur Timmy writer most excited this year? Vampiric Tutor, Lim-Dul's Vault, and Long-Term Plans each let us effectively stack our deck, which means we can tutor up extra damage for our Yuriko triggers. I often swap it out for Dismember instead. They're especially important when playing Yuriko since our game plan relies on dealing combat damage to our opponents, so clearing a blocker is a big deal. Firstly, there were no legendary ninjas in both blue and black, and thus while Higure, the Still Wind might seem like a great general there wasn't really enough support to field a full deck. This points us in the direction of a ninjas tribal deck. Second, we're likely going to play out our hand pretty quickly. Propaganda is our other option for protection, and will likely dissuade most opponents from sending attackers in our direction. What makes ninjas good is ninjutsu. Now I just need to be in a place where the price drops or I'm able to redeem some store credit to purchase him. In most Commander games we probably won't have to worry about too many flyers, but if we're trying to finish off an opponent that has Spirit tokens, we're in for a rough time without Tetsuko. cEDH Decklist Database - Competitive Commander Decks If our opponents have beat each other up enough over the course of the game, we can often win with even a couple of triggers perhaps helped by a timely, Profile of a Ninja: Understanding Yuriko and Ninjutsu, Our Secret Weapon: The Best Card in the Deck, Potential Recruits (Cards I'm considering), Retired Ninjas (Cards I'm not playing and Why). It will eventually go in for sure. Moxfield A mtg deck builder site for Magic: the Gathering Cutting one of the original ninja legends was a sad thing indeed. I really like how Clones scale in this deck. You can now import it in the MTG Arena client. Optimizing Yuriko for upcoming local tournament : r/CompetitiveEDH - Reddit One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. Most of them are unblockable, and most of them are 1 cmc, which is what we want as 2cmc feels pretty slow. 94.33 tix 11 Mythic, 32 Rare, 17 Uncommon, 40 Common. Didn't I already go on a rant about only including creatures that have evasion? Let's take a look at the glue holding this party together. For a long time, this category was split in two sections. I want to make a quick note here. Yuriko Turn and Burn - cEDH // Commander / EDH (Yuriko, the Tiger's For instance, I've included Mox Amber because Yuriko will almost always be on board, but I've neglected all the other moxen (Chrome Mox, Mox Diamond, Mox Opal) even though they would probably be potent here. Fifthly, since we care about dealing damage off the top of our library, being able to manipulate that with Scroll Rack type of effects are a huge bonus. I didn't end up including this card because it seemed too "cute," but it could be a fun option if you're in a Wrath-heavy meta. We still have Arcane Adaptation for this purpose, but with Neon Dynasty we're better off just playing more and better ninjas. Yuriko, the Tiger's Shadow (Commander) - EDHREC Thus with Edric died my interest in the unblockable creature archetype Functionally, Yuriko operates more similarly to Edric than Vela, but many of the cards that made me interested in Vela for an unblockable strategy are equally applicable in Yuriko. We've already talked a little bit about Inkfathom Witch and Glen Elendra Liege, but Door of Destinies and Coat of Arms are intended to really push our team over the edge. Four of these effects is too much, Nexus is strictly better and a different permanent type than the others (and can be tutored with Whir of Invention, Arcane Adaptation is better costed and Conspiracy is more flavorful and in a different color. Given that one of my primary issues with Vela was her cost, I began searching around for other commanders that might be successful with a similar strategy. Primer Second, and most importantly, Yuriko can cheat commander tax with her Ninjutsu ability. I would also like to point out the cards that specifically synergize with Ninjas were cut. Based on the title of the article alone, I've spoiled the surprise. Nonetheless, I found that too often I didn't have enough good targets for it, and when there aren't good targets it's a vanilla ninja without evasion, albeit a beefy one. Most of the main cuts for this deck were Ninjas and cards that gave unblockability, like Thassa, God of the Sea and Vela The Night-Clad. Articles and comments are user-submitted and do not represent official endorsements of this site. The UB color combination has always been a struggle for me in Commander, in large part because I could never find a commander to match my personality. Side note: My play group plays a lot of black, so Snuff Out can feel pretty bad. If we can assemble this synergy, we'll have no trouble refilling our hand and racing ahead of our opponents in card advantage. Given that our deck is devoted heavily to having Ninjas on board, redundancy in these sorts of effects is paramount. Yuriko, the Tiger's Shadow (Commander) Yuriko, the Tiger's Shadow. I either do this by multiplying the ninjas on the field (changelings, [[conspiracy]] effects, or [[mist-syndicate naga]] tokens) or multiplying the yuriko triggers ([[sakashima the imposter]], [[spark double]], and potentially [[phyrexian metamorph]]). This site is unaffiliated. Finally! It's better to just go low-to-the-ground with more ninjas and kill stuff with Yuriko. We've addressed the creatures and the Ninja enchantments, so we turn now to the supporting cast. It's hard to argue that Study won't do an equivalent (if not far superior) job to Arena for our purposes. This will require TappedOut.js included in your blog. With Neon Dynasty we have far, far better options and this one is cut for good. Feeds | Lastly, Hope of Ghirapur can lock an opponent out of the game if we're concerned about one player in particular. Dimir Infiltrator is also a great tutor who can grab us Counterspell, Tetsuko Umezawa, Fugitive,Cover of Darkness, and more as suits our needs. She also draws cards without "drawing" them (thus avoiding any draw hate), and uses the cmc of the cards she draws to damage all of our opponents. The gravity of Ninjutsu on Yuriko cannot be overstated, as it almost guarantees that we will be able to have her on board at any time as long as one of our little creatures can make it through (they don't even need to be a Ninja). Of course Force of Will is the best of the best, but Misdirection and Force of Negation are super powerful too. Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. I'll find another good home for the best artifact tutor there is. Yuriko Hishimi - Wikipedia More on that below! Jhoira played a Winter Orb and Yuriko played a Null Rod . Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. We may not be green, but we still get to break all the rules. Thank you all for taking the time to read my article! This will let us double up on Yuriko's ability, and fits nicely with the creature strategy we've established. I think this is why I originally put in [[aminatou's augury]]). Ultimately the current strategy is to overwhelm with ninja triggers. Since Yuriko was spoiled, I've been able to think of few other things than this commander I think there's a lot of potential to make Yuriko a powerful deck, and I think she'll stand up well in comparison to her contemporaries. If you like my articles, follow me there! Yuriko, the Tiger's Shadow (2022) (Commander / EDH MTG Deck) - TappedOut Another thing that is great to get going in the early game is some top-deck manipulation. There just isn't the demand in this deck for this effect that there used to be. Most of the time I become arch enemy before I can pull a win, and I hear that's pretty common for Yuriko. While stacking your deck with Scroll Rack, Tetsuko Umezawa, Fugitive, and Higure, the Still Wind probably won't win you the game outright, it will help you get into a strong position to be able to do so later. For most decks, this section would be fairly boring. And you're right! That all changed with C18 when Yuriko was printed, and the tribe got a whole lot of support when Modern Horizons released. It is yuriko but with lots of Ninjas. This is often times the easiest and most effective way to win. Have at it! Terms of Use | The suite of 8 cards I use here have in my experience been the cream of the crop (Mothdust Changeling, Slither Blade, Wingcrafter, Triton Shorestalker, Changeling Outcast, Mist-Cloaked Herald, Tetsuko Umezawa, Fugitive, and Dimir Infiltrator). If the game comes down to the wire, tutoring in this way could be the difference between winning and losing. Ramp is one thing that Yuriko decks are not very good at. Yuriko does provide us with a lot of card advantage on her own. TappedOut.js Blog Widget, Kamigawa stuff! Support us . Stratus Dancer is another option for countering spells, but stapled to a creature. Dimir Keyrune is a ramp option of choice for this reason. This is a low cost, evasive creature that is a repeatable tutor, being able to put beefy cards right on top of our deck where we want them. It's a buy in tournament with prize support and as such they are not allowing proxies. As such he was consigned to the scrap heap and I haven't missed him. Sensei's Divining Top, Scroll Rack, Soothsaying, and Lim-Dul's Vault all are in the deck to help us get what we need, to smooth our our draws, and to get Yuriko's triggers to do what we want them to do. I'm playing exclusively on PlayEDH for now. This card definitely belongs in the deck, and I even know what to cut for it. Since we'll be stacking our deck with tutors for Yuriko, Prophet can get in on the fun and gain us some life in the process. Yuriko, the Tiger's Shadow Topdeck As Card Average Deck Decks Combos Yuriko, the Tiger's Shadow (Commander) - Topdeck Theme $9.99 $7.71 8.06 TIX Yuriko, the Tiger's Shadow 646 decks (0.027%) Rank #3 Navigation By Theme By Budget All Cheap Expensive Links Aetherhub Archidekt Deckstats Gatherer Moxfield MTGGoldfish MTGStocks Scryfall

Jaquarii Roberson Nfl Draft, John Sidoti Icac Outcome, Mark Iacono Wife, Emily Allison Smith, Hoi4 Germany Army Composition, Articles Y

Categories: wigan rugby players

yuriko edh primer