In addition,you, though if it is a class skill once per day when you are affected by afrom the class you take at 1st level, fear effect, as a reaction, you can delay theyou instead gain a +1 bonus to onset of that effect for 1 round. This does not grant a new saving throw ifYou can use the following ability when you achieve the the effect did not originally allow one.breakthrough for this field of study. THEME ANDsaves, and your Wisdom modifier to Will saves. The next five attacks madeDuration 1 week/level (D) using the weapon are poisoned. Whether its picking up a shield to better that are most common among or were developed by membersprotect yourself, taking a few levels in one of the new classes, of that race.learning a new spell to round out your options, or picking up CHAPTER 2: CLASSESa new feat to gain new advantages and maneuvers duringcombat, there are lots of new options existing characters can Here, for the very first time, we expand the Starfindertake advantage of. Anyone who meets the prerequisites can take these feats, however.Natural Weapons Improved Kip-UpYsoki can have long, sharp teeth. FEATS This replaces darkvision. It takes you 1 minute to treat disease, and a move action to treat drugs or 14th Level poison. Some play into The final chapter presents a new downtime rules subsystemthe new concepts embodied by the new classes in this book, and expands on the existing starship combat system.while others expand choices for characters with a broad rangeof play styles or classes. Once made, this choice can be changed only when you gain a new vanguard level. This replaces slow and steady.30 THEME AND RACECHARACTER OPERATIONS MANUAL 1ELVES OVERVIEW THEME ANDAlthough native to Castrovel, elves used the mysterious elf gatesthey created with their immense magical prowess to travel to other RACEplanets, long before the Gap, including Golarion. Impersonation Matrix Although most androids stand out as artificial beings, some have intricate personality matrices and physical alterations that downplay their constructed nature. Vanguard - Starjammer SRD Chapter environment around them and research different ways events6 in particular presents new tools a GM can use to deepen could have turned out.the experience of running a Starfinder game, especially the Following the new classes are plenty of new options for thedowntime rules, which give game mechanics for numerous existing character classes introduced in the Core Rulebook.activities that might have previously been hand-waved during Every class from envoy to technomancer receives alternatethe flow of the game. However, thesefey-born humanoids had subspecies even before the Gap. At 20th level, you can exclude up to four allies. {DOWNLOAD} Starfinder Roleplaying Game Alien Archive 2 - YUMPU This doesnt deal any damage to recover Stamina. Up to twice per daywhen in an area with gravity you have adjusted to (Core Rulebook402), you can spend 10 minutes stretching, exercising, meditating,or performing other sport-specific drills to regain 1 Resolve Point.THEMES 9GRIFTER +1 IntThough you feel comfortable among all sorts of lowlifes, you rely on yourintellect to defraud others. Ysoki with this trait gain the benefits of flanking an opponent provided at least one other ally isAlthough some think of ysoki as weak, ysoki are natural threatening that foe, regardless of position. A hunter legacy korashas racial ability adjustments TECHNOLOGICAL ITEM PRICE 450 BULK Lare +2 Strength, +2 Dexterity, and 2 Intelligence. Once activated, they can be used to create anybiohacks you know. You regain all expended uses of this D Once per day, you can target a living creature with a special ability (up to your maximum) when you take a 10-minute rest biohack as a standard action. Reduce the DC ward being damaged byfor Engineering checks to identify technology and Mysticism or failing a saving throw OTHERchecks to identify a magic items by 5, provided the item is a against an effect from a RULESsecurity system, surveillance equipment, or trap. Professional Focus Especially on Apostae, half-orcs are educated by the drow to be an expert in a particular vocation, filling that role throughout their lives. Otherwise,armor upgrade or augmentation as normal. This is a Booster: You boost a creatures immune system, granting a mind-affecting poison effect.+2 enhancement bonus to Fortitude saving throws. D Scramble the physiological makeup of the target, causing massive internal damage. Many live on Absalom Station orCastrovel, while others have been driven to seek new wonders across thegalaxy. Quick Backup (Ex) 5th LevelCultural Chameleon D As a full action, you can move up to twice your speed and make oneHalf-elves are often highly skilled at fitting attack, but your target must be ain with a broad variety of people and getting creature threatening an ally. reduce it by 10. with magical energy. While you have no Entropy Points, you can spend 1 Resolve Point as a move action to gain 1 EP (2 EP at 10th level). As a grifter, youre an expert in one or two trades, but you also havethe knowledge and confidence to convincingly pass as an authority in justabout any profession.THEME KNOWLEDGE [1ST] ENDGAME [18TH]You dabble in multiple professions and have the connections and Youre a planner who leaves nothing to chance, and you reapdeep knowledge of each occupations inner workings, allowing the rewards for your patience and attention to detail. you touch, granting it the holy weapon fusion. In addition, significant enemy, youPerception becomes a class skill for you, though if it is a class recover 1 Resolve Point asskill from the class you take at 1st level, you instead gain a a reaction.+1 bonus to Perception checks. The retainer doesDiplomacy. Neurochemistry is the study of the chemicals that affect creatures brains and nerves (or related cognitive systems). Aspect Insight ( Ex): You gain Improved Combat Maneuver (sunder) as a bonus feat and a +2 insight bonus to Perception checks. Download PDF Share Related Publications. EQUIPMENTALTERNATE ABILITY ADJUSTMENTS SOLDIER OPTION: SQUAD FIGHTING STYLE SPELLSThe offspring of a half-elf and an elf, or an individual with only Soldiers in large organizations, such as the Stewards, learn to fight OTHERone non-elven ancestor over several generations, can still display effectively together in small squads. Other vesk are born with unusual physical Vesk with this racial trait can deal piercing or bludgeoningtraits that suggest some genetic exception. to Diplomacy checks to change the attitudes of others with entertaining tales. If it is unliving, its a Physical Science check. The poison doesnt progress normally during that take a 10-minute rest to recover Stamina Points.time, but this time doesnt count toward the poisons duration.If you are at least 7th level, the target ignores the effects of the Painful Injection (Ex)highest stage of a single poison for 10 minutes. You do not need to preload your weapon with another. One per day as a standard action, you can spend Entropy Points to become immobile for a number of rounds up to the number of Entropy Points spent. When you reach 15th level, you can useEach class description ends with four example class builds, only two sparks of ingenuity per day.using the same format as class builds for the original classes(Core Rulebook 59). Any character who meets the prerequisites canselect this option.Soldier Option: Battlemaster Fighting StyleThe battlemaster fighting style focuses on adapting your naturaladvantages to new dangers and situations as they arise. If youAlternate class features otherwise follow the general rules would gain the alternate outcome class feature at thisfor class features in Chapter 4 of the Core Rulebook and the level due to an archetype replacement, you gain it at 18thspecific rules for each class. Swarmer ysoki use their small size to slip past defenses andSurvivor strike at weak points. Once per day, when an ally within 10 feet of astill show signs of the genetic variance common among shirren with this trait attempts a saving throw, as a reaction,Swarm components. Once per day as a standard action, you can spend Entropy Points to be affected as though by haste for a number of rounds up to the number of Entropy Points spent. If you are at least 7th level, the target ignores BIOHACKER 45pain effects and effects that cause the sickened or nauseated ability score modifier at 8th level. You also gain an improved version of the ability that you can use without taking an action the first time you reach 0 Stamina Points or 0 Hit Points in a combat encounter, expending all Entropy Points you have, if any. Such weapons (instead of just adding their character level, as usual).ysoki have ability score adjustments they use instead of thestandard adjustments of +2 Dexterity, +2 Intelligence, and 2 This replaces cheek pouches.Strength found in the Starfinder Core Rulebook. They gain DR 1/. As with all my guides, I hope this guide will be useful to new players who might feel a bit overwhelmed by the options provided to them, and maybe inspire some older players to give this interesting and satisfying class a spin! Using your entropic strike does not require any additional action to use beyond the action you take to make an attack (for example, it can be used to make an attack of opportunity.) Shirrens who gain the chosen skill as a class skill after 1st level dont gain these additional skill ranks.Originally cultivated to spy on worlds the Swarm targeted, scoutshirrens are as quick on their feet as they are fast to formulate This replaces communalism and cultural fascination.plans and act on them. A field of run through your mind. Courtier shirrens and choices. After a missed attack that does not expend the biohack, you can speed. In addition, whenever such an android invests a Arm Extensionsskill rank into Culture, they learn two new languages insteadof one. SUPERSERUM (SU) 20th Level At 20th level, you have developed the formula for a superserum that can create powerful changes in a target. Vanguard Discipline - 2nd Level Your close attention to the multivariate interactions between countless systems of order and disorder, combined with your study of advanced combat techniques, allows you to manipulate reality in devastating ways known as disciplines. | Dungeon World SRD If you attuneor an arm; it never takes up an armor upgrade slot or occupies a your microlab to creatures in excess of this number, the oldestsystem in your body, so you can still use that slot or system for an attunements beyond your maximum number end. At 5th level, your compressed entropy functions as a field riot or tactical shield. If you already have that feat, youamong their kind. By drawing means your level in that class, not your total character level. Share Starfinder Starship Operations Manual everywhere for free. Some up to your speed before or after a full attack. Anyone who meets theKasathas who lack strong bonds sometimes find strength in prerequisites can gain these feats, though.personal traditions. The entropy within the universethe level of chaos within any systemis at your disposal, and you channel it into potent combat abilities and steely resolve. Once per day, you can spend 10minutes reviewing security precautions you have taken for THEMES 11LAW OFFICER +1 WisYou are an enforcer of law in a galaxy rife with chaos and corruption. Being seen at hot social spots isD Meals or restaurant dining (Starfinder Armory 134) similarly uplifting for you; if you spend 10 minutes asD Professional services the focus of attention at such a placean upscale bar,D Transportation dance club, or similar sceneyou regain 1 ResolveD The use of recharging stations Point. You are immune to poison and low-level radiation. This replaces curious.32 THEME AND RACECHARACTER OPERATIONS MANUAL 1HALF-ELVES OVERVIEW THEME ANDMost half-elves are of human and elf parentage, and are descendedfrom Forlorn elves who reside on or visit worlds other than Castrovel. | FateCoreSRD If you already have the bonus feat granted by this aspect insight, you can instead select any other feat for which you meet the prerequisites. Classes - Archives of Nethys: Starfinder RPG Database These vesk have unique ability suffocating or inhaling a substance they suspect to be harmful.score adjustments instead of the standard adjustments of +2Strength, +2 Constitution, and 2 Intelligence found in the This replaces armor savant.Starfinder CoreRulebook. A hunter legacy damayas racial XENOBIOLOGISTS FIELD KIT LEVEL 2ability adjustments are +2 Dexterity, +2 Charisma, and 2Strength. spend 10 minutes socializing or networking to regainD Lodgings, docking fees, taxes, tolls, and similar fees 1 Resolve Point. on such checks.Psychically Resistant XENOWARDENS BOOTS LEVEL 1Pre-Gap records show lashuntas lacking telepathy lived inancient times, and such lashuntas appeared anew at the height MAGIC ITEM (WORN) PRICE 80 BULK Lof the Formian Wars. RACEOther half-elves are born among the elves of Sovyrian; since humans CLASSESare rare there, most half-elves are born to the union of an elf andanother half-elf. you from taking critical hit effects. You must know the treat condition and improved treat condition theorems to select this theorem.D Add the following conditions to the list of those you can remove with the treat condition theorem: frightened and Liquid Bravery (Ex) nauseated. Thekasathan refugees aboard the Idari, in the Pact Worlds, endured living forgenerations on the massive starship, which depended on the stability of itscrews society to survive. In addition, you fear starts to affect you, it then has itsgain an ability adjustment of +1 to normal duration from that point.Constitution at character creation. At SOCIAL BUTTERFLYthe beginning of every week, you receive 100 (18TH)credits. Once you use this ability, you can do so again only after you rest for 8 hours.Soldier Option: Ambusher Fighting StyleThe ambusher fighting style focuses on stealth, tacticalpositioning, and superior reflexes to gain an edge. If you create a new custom microlab, your old one functions as a As long as you have your custom microlab, as a move action normal item of whatever type you made it from.you can target a creature within your line of sight and within themicrolabs range (60 feet at 1st level) and attempt a special skill BIOHACKS (EX) 1st Levelcheck to identify it. Twice per day, you can enjoyinfluence people. We've added art! If you are at least 6th level, when you successfully use Antagonize on a foe, the duration of the penalty the foe takes is 3 rounds longer than usual (though it still ends after the foe attacks you, forces you to attempt a saving throw, or damages you), and the target takes a 2 penalty to attack rolls (in addition to the normal 2 for being off-target). | Fudge SRD . Their heritage manifests in unexpected waysunseen in other peoples. Additionally, when your movement causes you to run into an enemy in zero gravity, you can forgo your Acrobatics or Athletics check to avoid gaining the off-kilter condition. This all-new Starfinder rules expansion hardcover for players and Game Masters focuses on trailblazing, exploration-based play across an expansive variety of unusual planets packed with deadly dangers and thrilling possibilities for adventure! In a settlement orlike the back of your own hand (or other primary other urban terrain or environments (includingappendage). You gain a bonus rank in each of these two skills at every level,Minor Inhibitor as well as a +1 insight bonus to checks using these skills. Dead Suns - 1 - Incident at Absalom Station - YUMPU You gain the unique booster and inhibitor biohacks for that field of study. FEATS The following feats are most common among half-orcs. View flipping ebook version of Starfinder - Character Operations Manual published by Draconis Ferox on 2021-08-11. . You can use the chosen Profession skill to attempt skill tasks associated with one of the two skills associated with your chosen Profession. than half your speed, make an attack, or take a standard or full action, you immediatelySLIP THROUGH stop being hidden and cannot use this ability(6TH) again until you have cover or concealment for at least 1 full round.You make your way through the crowdedspaces of back alleys, shantytowns, and ONE WITH THEbroken fences with ease, and you STREETS (18TH)have considerable experience slippingaway from unfriendly citizens, moving Though you may have once craved a quiet,through small gaps in security fencing, safe existence, youve since grown used toand even freeing yourself from binders and life among the teeming masses, preferablyother restraints. Once you use this ability, you cant use it again until you regain Stamina Points during a 10-minute rest. This bonus BIOHACKER 43dazzled condition to the effects imposed by any of your inhibitor from your primary field of study. The weapon retains attempt a Stealth check to hide while sniping (Core Rulebook this fusion for 24 hours or until you use this ability again. Archives of Nethys: Starfinder RPG Database - Home minor biohacks (or one of each) into a single effect. 36 You embody the cataclysmic distortion and acceleration of natural entropy when exposed to reality-warping magic. injection weapons with which you gained proficiency through your injection expert class feature. Downloads & Resources - Starjammer SRD The vanguard seems like a cool and unique and interesting concept, but I'm a little . IfDusk Sight your attack hits, it deals no damage, but that enemy gains the off-target condition until the end of their next turn.Humans who live in environments that lack regular exposure tobright natural light, such as the sunset cities of tidally locked Smite Evil (Su) 6th LevelVerces or Aballonian underground compounds, adapt to theirsurroundings as best they can. THEMES 15ANDROIDSAndroids are constructed, existing in a plethora of shapes and sizes, manydifferent from the humans the species was originally built to emulate.Although android culture is still in its infancy, their origin as artificialbeings, their diversity, and their drive for independence defines and unitesthem as a people.ALTERNATE ABILITY ADJUSTMENTS supplemental members of a family. A are wielding as a move action.nomad kasatha has +2 Intelligence, +2 Charisma, and 2 Wisdom. You serve a good-aligned deity, or you feel a connection to theGravity Dweller ideals of justice, mercy, and righteousness. When a foe provokes an attack of opportunity from you, rather than make a normal melee attack, you can attempt a trip combat maneuver. These feats SPELLS can be taken by any character who meets their prerequisites, OTHERNew languages are easy for some androids to learn. If you take a full action to charge, you gain 1 EP. If such a do so again until you have taken ahalf-elf fails a Diplomacy check to change 10-minute rest to regain Stamina Points.someones attitude, they can reroll thecheck and take the second result. A character might gain thesespecialized adventurers and their unique abilities, this book abilities through a variety of means, including advancedpresents three new classes: the biohacker, the vanguard, and meditative techniques, formal training under a dedicatedthe witchwarper. Once made, this choice cannotbiohacks. This wouldnt change and classes. Such Halflings who have this racialhalflings have an additional +2 trait gain a +2 bonus to Bluffbonus to Reflex saves and Stealth skill checks, and Bluff is a classchecks whenever they have cover, skill for them. In addition, while in zero gravity, you can steady yourself if you are adjacent to any creature. You learn your first vanguard discipline at 2nd level, and you gain an additional discipline every 2 levels thereafter. This replaces fearless.Venomthought Prehensile TailOn rare occasions, vesk will produce psychic offspring. You can also add, destroy, disable, remove, or repair a system or module in half the usual time.Many-Handed Master (Combat)You use your many limbs to counter combat maneuvers.D Prerequisites: Four or more arms.D Benefit: As long as you are not flat-footed, paralyzed, staggered, stunned, or unconscious, you gain a +2 bonus to your KAC against combat maneuvers.Masked VisageWith your face concealed, you can be inscrutable.D Benefit: While a mask obscures your face, you gain a +2 circumstance bonus to Bluff checks to lie. RULESForlorn, doomed to lose friends and loved ones among shorter-lived species. All effects end 1 hour after cure. Once you have used this ability, you can use it again only after you take a 10-minute rest to regain Stamina Points. These elves gain a +2 racial bonusto Diplomacy checks and can cast comprehend languages onceper day. Tech revolution - Flip eBook Pages 1-50 | AnyFlip This replaces communalism.Courtier Individual ObsessionWhen shirrens served the Swarm, courtier shirrens cared for Shirrens delight in individuality and experience a rush wheneverSwarm colony leaders, conveying a rulers orders and acting they exercise their free will. measured in rounds last 1 round longer than normal.If your key ability score is Intelligence, you have a studious mind.If your key ability score is Wisdom, you have an instinctive If you are an instinctive biohacker, when using a boostermind. The targets dimensions are reduced to a6-inch cube, and its bulk is reduced to L. RACE OPTIONS 29DWARVESNatives of the lost world of Golarion and once guided by the missing godTorag, dwarves seek to understand their place in a galaxy without theirhome world or their primary deity. The target takes an additional amount of damage equal to half your key ability modifier.You formulate your first theorem at 2nd level and gain a newtheorem every 2 levels thereafter. Likewise, the spells level determines the targetssize after the spell takes effect. At 9th level, that bonus increases to +2, equipment or add additional options for your biohacks.and at 18th level it increases to +3. If the target is already subject to a mind-affecting effect, the target can immediatelyBreakthrough attempt a new saving throw with a +2 enhancement bonus against the effect. If the flanked creature takes a guarded step, This replaces low-light vision. 55 You learn your first vanguard discipline at 2nd level, and you gain an additional discipline every 2 levels thereafter. The android retains all the other features of the constructed trait. You must be at least 6th level to choose these vanguard disciplines. Change and decay are the only universal constants, and your understanding of these principles makes you a nigh-unstoppable force of nature: a juggernaut brimming with fundamental energies that allow you to hold the front line of any conflict and turn your own injuries into strength. Shields are particularly useful for melee- whether you are using Starfinder to explore the Pact Worlds andoriented characters who are often in the thick of battle. If you do so, you regain 1 Resolve Point. Diverse ConditioningDriftborn Your broad experience has made you better at avoiding danger.Some gnomes feel an eerie call to the Drift, rather than to the D Prerequisites: Eternal hope or ecstatic joy racial trait,First World or the Bleaching. You must haveStealth as a class skill to select this fighting style.Vigilance (Ex) 1st LevelD You watch for danger and respond swiftly. A creature without at leastfour limbs cannot wield a many-handed weapon. Class Skills: Acrobatics (Dex), Athletics (Str), Culture (Int), Diplomacy (Cha), Intimidate (Cha), Life Science (Int), Medicine (Int), Mysticism (Wis), Perception (Wis), Profession (Cha, Int, or Wis), Stealth (Dex), Survival (Wis), Skill Ranks per Level: 6 + Intelligence Modifier. If you do so, the vehicle takes double its collision damage. This is especially relevant during long starship voyages,automatically granted to some classes (both those presented in which can put characters out of reach of most adventuringthis book for the first time and some from the Core Rulebook). In addition, you gain an ability adjustment of +1 to a check using the Profession skill you selected for the themeIntelligence at character creation. It includes: a head shot of the race, HP, ability score bonuses and penalties, special abilities, and page references. Stamina Points: 7 + Constitution modifier. Once per day gain that trait. A laborer androids ability adjustments are +2 Strength, +2 Constitution, and 2 Charisma. You can provide these benefits only to allies with whom you can communicate using telepathy or limited telepathy. On aD You gain a +2 circumstance bonus to your Medicine check successful saving throw, the target is unaffected. doesnt end the effect that caused the condition, and the target can regain the condition from any source as normal. The target is healed of all ability damage to the chosen set of ability scores, and all ability drain from these ability scores is removed. Vanguard Aspects Source Character Operations Manual pg. Theyre regions beyond or creating your own galaxy of adventures, thenot for everyone, thoughthey take up an arm that might be Character Operations Manual has a wide array of new optionsneeded for certain tactical options, and they require a move to intrigue and inspire you to make even more interestingaction to maximize their benefit each round. You gain a +1 bonus to one Profession skill of your choice a con, heist, fraud, or other crime that swindles an individualat character creation, and you can attempt any Profession skill or organization, and you succeed at a DC 30 Culture check oruntrained. 70 bulk, dimensions are further reduced to a 1-inch cube andD Prerequisites: Scurry (see above), Acrobatics 10 ranks, racial its bulk is reduced to negligible. Entropic pool, entropic strike, first vanguard aspect (aspect insight), First vanguard aspect (aspect embodiment), vanguard discipline, Entropic attunement (weapon special property), Entropic attunement (critical hit effect), uncanny agility, Second vanguard aspect (second aspect insight), vanguard discipline, Entropic attunement (reach), vanguard discipline, First vanguard aspect (aspect catalyst), vanguard discipline, Entropic attunement (radius), vanguard discipline, Second vanguard aspect (second aspect embodiment), First vanguard aspect (aspect finale), vanguard discipline, Agent of change, entropic attunement (severe wound). Art has also been added to all race entries from the Core book and Alien Archives. Proficiencies Weapons Basic melee weapons, advanced melee weapons, and small arms. Shirrens, given their individuality, also display awide array of variation in training and habits.ALTERNATE ABILITY ADJUSTMENTS Hive DefenseSome shirrens retain more of their Swarm heritage and have Shirrens deeply value friends and constantly look out for theseunique traits suited for specific roles within a hive. Though you must touch your target to damage it, the damage is not from the impact but from focused waves of entropic energy that unbind and dissolve your target, crush it, or both. You have mastered the art of quickly gaining the attention of opponents. I would take a small arm, like a Handcannon, and a melee weapon. You gain blindsense (heat) with a range of 30 feet. You might be a member of your regions sports RACEteam, chosen for your exceptional strength or finesse, or maybe you CLASSEScompeted in individual events requiring exemplary endurance. 132 Views. courageous academics take to the field and gather data about what flourishes outside urban borders, while others work toHunter Legacy assimilate field researchers findings into viable technology. These elves train to see through deceptions, and gaina +2 racial bonus to Sense Motive checks and saving throwsagainst illusion spells. THEME ANDYoure able to provide uncanny support to your allies.D Prerequisites: Communalism or hive defense racial trait, Wisdom-Based Profession Skills: Bounty hunter (Intimidate, RACE Survival), cook (Life Science, Physical Science), counselor CLASSES limited telepathy or telepathy racial trait. See page12 for more information.THEMES childhood training, genetic engineering, magic manipulation of a characters development, or any of a number of otherThe following section adds seven new themesathlete, grifter, anomalous factors.guard, law officer, noble scion, sensate, and street ratthat aplayer can choose from when creating a character. The possible levels at which an archetype might New Archetypesgrant an alternate class feature are 2nd, 4th, 6th, 9th, 12th,and 18th. If you take damage from a critical hit, you gain 1 EP, in addition to any you gain from the attacks normal damage. This bonuses.follows the normal rule for rounding (Core Rulebook 243). These construction. OVERVIEW 51THEME AND RACETHEME AND RACEThroughout the known galaxy, there are billions of possible origins for anycharacter. They do not have a class graft,of Culture checks to recall knowledge about but they are equipped with light armorthe aristocracy, wealthy and powerful (item level 6 or lower), one small arm (itemfamilies, prominent personalities, and level 6 or lower), and a basic melee weaponetiquette by 5. Starfinder Character Operations Manual 2019, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, Simone Dietzler, Jennifer Dworschack-Kinter, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Vanessa Hoskins, Jenny Jarzabski, Jason Keeley, Lyz Liddell, Luis Loza, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Conor J. Owens, Joe Pasini, Owen K.C.
International Fault Code 128:f04,
Porter County Jail Recent Bookings,
Kathleen Madigan Family,
Checkpoints San Bernardino,
Urban Dictionary Holiday Calendar,
Articles S
starfinder vanguard pdf